
Cloudhop Obby
Ages 6+Hop across fluffy clouds in a cheerful sky obby! Dodge prickles, tag checkpoints, and grab every star across 10 courses.
About This Game
An Obby Made of Clouds
Cloudhop Obby is a gentle platform adventure inspired by the obstacle-course games kids love. Your little cloud-hopper runs and jumps from cloud to cloud high above the world, chasing golden stars and the big finish flag at the end of each course.
The twist is kindness: there are no lives and no game-over screens. Slip off a cloud or bump a prickle, and you simply pop back at your last checkpoint flag, ready to try the jump again.
Ten Handcrafted Sky Courses
Each of the 10 courses introduces one new idea — drifting clouds that move up and down, sliding platforms, prickly spike patches to hop over, and long leaps that ask for a running start. Courses take about a minute, and every one hides three stars for players who explore.
- Courses 1–3 teach running, jumping, and checkpoint flags
- Courses 4–7 add moving clouds and trickier timing
- Courses 8–10 mix everything into big satisfying finales
What You Do
- 1Run and jump from cloud to cloud toward the finish flag
- 2Tag purple checkpoint flags to save your spot mid-course
- 3Dodge grey prickle patches and drifting gaps
- 4Collect all three stars hidden in each course
- 5Finish all 10 sky courses and become a cloud champion
Tips for Players
Purple flags are checkpoints — always tag them before a tricky section.
Moving clouds pause at the top and bottom of their drift; that is the safest moment to hop on.
Stars often sit slightly off the main path. Peek around before racing ahead.
If a jump feels impossible, back up for a running start — speed carries you further.
Controls
- Hold the ◀ ▶ buttons to run
- Tap the big yellow button — or tap the sky — to jump
- Short taps make small hops; longer holds jump higher
Screenshots
Accessibility note
Cloudhop Obby has no fail states and generous checkpoint spacing. Controls are three large buttons (or two keys plus space), hazards are grey and spike-shaped rather than color-coded, and moving platforms follow slow, readable patterns.
Questions & Answers
You pop right back at your last checkpoint flag. There are no lives, so you can try a jump as many times as you like.



















