
Hero Pins
Ages 6+Pull the golden pins in the right order! Cool the lava, bonk the goblins, and guide the hero to the treasure.
About This Game
One Wrong Pin Changes Everything
Hero Pins is the pull-the-pin puzzle kids recognize from their favorite game ads — except here the puzzles are real, fair, and actually solvable. A tower of chambers holds the hero, the treasure, and various hazards: bubbling lava, splashing water, grumpy goblins, and heavy boulders. Tap a golden pin and everything above it tumbles down.
The whole game is cause and effect: water plus lava makes harmless steam, a dropped boulder bonks a goblin away, and the hero must meet nothing but the treasure.
Twelve Handcrafted Puzzles
Each level is a little logic story with exactly one safe order of pins. Early levels teach the rules one at a time; the later towers stack lava, water, boulders, and two goblins at once, and demand you plan all five moves before touching the first pin.
- Tap a pin to release everything above it
- Water cools lava into steam
- Boulders and lava both defeat goblins
- Hero plus treasure wins; hero plus hazard means try again
What You Do
- 1Study the tower and plan the full order before pulling
- 2Pull pins to make water and lava cancel out
- 3Drop boulders to bonk goblins away
- 4Keep the hero away from lava and goblins
- 5Guide the hero to the treasure across 12 puzzles
Tips for Players
Read the tower from bottom to top: the hero’s landing spot decides everything.
If lava sits above the hero, something must cool it before the hero moves.
Boulders are precious — never waste one on an empty chamber.
When stuck, work backwards from the treasure: what must be true right before the hero arrives?
Controls
- Tap a golden pin to pull it
- Each pulled pin is gone for the round — plan ahead
- Tap restart to reset the tower and try a new order
Screenshots
Accessibility note
Hero Pins uses distinct emoji and colors for every element — hero, treasure, lava, water, goblin, boulder — so nothing depends on color alone. There are no timers, pins are large targets, and a wrong move is always recoverable with one tap.
Questions & Answers
The level resets with a kind message — the hero is never harmed, and you can retry instantly as many times as you like.
















