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Hexa Bloom cover art: a golden honeycomb with stacked rainbow hex tiles blooming into flowers, a happy bee flying byNew

Hexa Bloom

Ages 9+

Place colorful tile stacks on the honeycomb — matching neighbors hop together, and a tall run of one color blooms into petals and points!

Touch · Mouse / PointerPhone · Tablet · Computer

About This Game

The Hex-Sort Puzzle in Full Bloom

Hexa Bloom takes the trending hex-stack sorting mechanic and grows it into a garden. Each stack in your tray is a little column of colored tiles. Tap a stack, tap a honeycomb cell, and watch the magic: whenever the top colors of neighboring cells match, those tiles hop over to join the stack.

Grow a run of eight tiles in one color and the whole column blooms — petals, sparkles, and a shower of points.

Chain Reactions in the Garden

The best moves are the ones that set up the next bloom. Slide a stack so its top color touches two matching neighbors at once, and watch tiles cascade across the honeycomb. Blooms clear room, score big, and feel wonderful.

  • Tap a tray stack, then a cell, to place it
  • Matching top colors automatically hop together
  • Eight in a row of one color = a bloom
  • Reach the score target to finish the level

What You Do

  1. 1Place tray stacks onto honeycomb cells
  2. 2Match top colors so tiles hop and merge
  3. 3Build runs of eight to trigger blooms
  4. 4Chain blooms for big combo scores
  5. 5Reach each level’s score target

Tips for Players

Place stacks so their top color touches as many matching neighbors as possible.

Keep one cell nearly empty as a staging spot for tricky stacks.

A bloom frees space — build tall on purpose, then harvest it.

Watch the tray: if two stacks share a top color, plan them onto the same cell.

Controls

  • Tap a stack, then tap a cell
  • The picked stack lifts so you can see it clearly
  • No dragging required

Screenshots

Accessibility note

Tiles are distinguished by both color and stack height, with a count badge on every cell. Placement is two deliberate taps with no dragging, and the game has no time pressure or fail states.

Questions & Answers

When eight tiles of one color sit on top of a cell, they bloom away in sparkles and earn ten points per tile.

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